#include #include #include #include #define NSTRS 3 /* no. of strings */ #define ADDRESS "mysocket" /* addr to connect */ /* * Strings we send to the client. */ char *strs[NSTRS] = { "This is the first string from the server.\n", "This is the second string from the server.\n", "This is the third string from the server.\n" }; main() { char c; FILE *fp; int fromlen; register int i, s, ns, len; struct sockaddr_un saun, fsaun; /* * Get a socket to work with. This socket will * be in the UNIX domain, and will be a * stream socket. */ if ((s = socket(AF_UNIX, SOCK_STREAM, 0)) < 0) { perror("server: socket"); exit(1); } /* * Create the address we will be binding to. */ saun.sun_family = AF_UNIX; strcpy(saun.sun_path, ADDRESS); /* * Try to bind the address to the socket. We * unlink the name first so that the bind won't * fail. * * The third argument indicates the "length" of * the structure, not just the length of the * socket name. */ unlink(ADDRESS); len = sizeof(saun.sun_family) + strlen(saun.sun_path); if (bind(s, &saun, len) < 0) { perror("server: bind"); exit(1); } /* * Listen on the socket. */ if (listen(s, 5) < 0) { perror("server: listen"); exit(1); } /* * Accept connections. When we accept one, ns * will be connected to the client. fsaun will * contain the address of the client. */ if ((ns = accept(s, &fsaun, &fromlen)) < 0) { perror("server: accept"); exit(1); } /* * We'll use stdio for reading the socket. */ fp = fdopen(ns, "r"); /* * First we send some strings to the client. */ for (i = 0; i < NSTRS; i++) send(ns, strs[i], strlen(strs[i]), 0); /* * Then we read some strings from the client and * print them out. */ for (i = 0; i < NSTRS; i++) { while ((c = fgetc(fp)) != EOF) { putchar(c); if (c == '\n') break; } } /* * We can simply use close() to terminate the * connection, since we're done with both sides. */ close(s); exit(0); }